Industry Characters (Part 4)

Phew. Production Efficiency is a long haul for a new character. Sure, a week doesn’t seem that bad for your main, but when you’re talking about a character that’s only a week old in the first place, another full week of training a single skill is madness. Madness!

Its around about now that you’re going to hit that horrible level of 1.6m SP. When this happens you lose your 100% training speed bonus, and have to train at the speed everyone else does. Sucks to be us. Hopefully you got all the learning skills you wanted for this character done beforehand.

I tend to train a load of core skills in addition to strictly ‘industry’ stuff, which makes sense if you want to expand into T2 and beyond. I’m going to stick with industrial stuff as long as I can though, so that those with the intention of just doing T1 for the time-being can get off the blog-elevator at the right floor. 🙂

Lots of wheels

Image courtesy of Ben Cooper: http://www.flickr.com/photos/cycleologist/

With this in mind, and with the intention of making our lil alt cry, we’re going for Industry IV and V. Then, buy Mass Production. This skill will let you build one more thing simultaneously with each level trained. This is incredibly useful unless you have the patience of a saint. However, since you’re playing an MMO, I’m going to assume you’re a “I want moar. Right now.” kind of peep. Subsequently, we’re going to queue this one all the way up to V as well, much like Production Efficiency before.

Yup; its another week-long slog through quagmire-like skillbooks for Miss Siar! At the end of it, she’ll – and by extension, you’ll – be able to produce six things simultaneously with as little waste as skills can provide. This is a joyous occasion! Or rather, it will be when you’ve finished these skills in ten days’ time. Get to work, nugget!

The Money Bit

Mass Production is the only thing we’ve bought this time, and its pretty cheap at 135k ISK. Its hardly enough to even bother updating my running total, but since I always look at the last post to work out the new one, I’ll do it anyway: 30,660,890 ISK

Free Stuff!

No, I’m not quitting. I just have an excess of blueprints. Specifically; an excess of blueprints I cannot be arsed to activate/research in order to lock down.

This is the result of a somewhat successful free-trade of prints at the ‘Swap Meet‘ a few months ago. I managed to ditch a load of them, but there’s still quite a lot left for the claiming.

I could just keep them as-is, but the t1 hangar is looking a mess right now, and it certainly doesn’t need any help. That and I’d be compelled to research all of them eventually to be the same level of efficiency as all the others (100 / 100, which I know is way more than perfect for a lot of these, but I’m insane).

Lots of blueprints

Click to make it biggah. You'll need to in order to see what most of these actually are.

That’s quite a lot of blueprints, eh? The only ones you can’t have are the mines. Sorry! They got mixed up in the same pile for some odd reason.

How it Works

Write a comment here stating what you want from this lot, along with your exact character name. I say exact, because when I was giving away ships, I failed to find a couple of people, despite my best efforts. Lots of people have similar names, or names that start the same. If you are one of those peeps, check the earlier post; I’ll have left you a message to that effect!

I’d have you mail me ingame, but then it’ll become a pain in my back-side to have to mail anyone back who wants something that’s already been claimed. So we’ll do it this way.

Please don’t ask for everything, and try to stay reasonable with your requests.

As stated above, the mines are not for you, so ner.

Let the free stuff-a-thon begin! …Stuffathon could be a perfectly legitimate replacement name for the Dominix.

Industry Characters (Day ?)

Yup, third entry and I’ve already forgotten which day it should be. From now on I’ll call them ‘part n’, since its easier to keep track of.

So, guess who’s a great big numpty? That’s right, I am! If I had roleplayed it, I could pretend that my new character was a moron, but alas…

Somebody forgot to use one of their two initial remapping points for attributes. Granted, this far in its not really a big deal; maybe a few hours lost, no more.

Anyway… The point is, when you start a new character, you get one free neural remap in addition to a standard one. Effectively, this means you can remap on day one, then again on day two (if you’re feeling frisky), but the second one acts like a standard one and you’re locked into the one year wait, or buy one with ISK if that makes it into the game like CCP has proposed.

So, first things first; I did this:

Attribute remapping

Yours may be slightly different.

As it points out in the image, your mapping might be slightly different. I’ve planned to do a whole bunch of Memory/Intelligence (Primary/Secondary) skills first, then remap for Intelligence/Memory. I recommend EVEMon for working these things out, even if you generally detest making really long skill plans like I do. This will save you a lot of time later on. Obviously, bunching certain types of skills together within remap points is ideal, but not exactly realistic, so just be a bit clever about the order of skills in your plan and tinker for a bit. If you’re still running along the same lines as me, you still have a chunk of hours left on Logic III that you can spend theorycrafting your character’s skills; use them well.

With that in mind, there’s a nice gap in the skill queue for some new stuff!

Buy the following skills: Industry and Production Efficiency. Inject Industry, and queue it to III immediately after Logic IV finishes.

You won’t be able to train Production Efficiency until Industry III is done. If, like before, you know you won’t be around when they finishes, queue up something else that will be useful – another learning skill, or one of Engineering, Electronics, Mechanic, or Science (we’ll need these later on anyway!)

Production Efficiency is the most important skill you will ever need as a builder:

Skill at efficiently using factories. 4% reduction per skill level to the material requirements needed for production.

See? Cheaper builds = happier wallet. For this reason, when we have access to it (after Industry III), we’re going to steadily queue it up until we have level V stewing in the neuron-oven that is Eilean’s bonce. This is a solid week of training without all the stuff we’ve done up until now. After all this though, its closer to 4-5 days of training. Within 3 weeks the learning skills – with the help of remapping and implants – will have paid their time-investment back. Awesomesauce!

The Money Bit

A reasonably cheap day today. 18k for Industry, and 225k for Production Efficency. So the total cost for today was 243,000 ISK.

Running total expenses for Eilean: 30,525,890 ISK